Sleeping Rogue

May 2019 | Programmer, Tech Artist | Academic | Unity Game

Sleeping Rogue is a cyberpunk themed 2D platformer. Players take on the role of Fabian, a character with the ability to switch between reality, and the dream world. The player must use this ability, along with other abilities such as wall jumping, to solve various puzzles in the game and complete the heist forced upon the player by the sinister Corporation.

The full development of Sleeping Rogue started in January of 2019 and was completed in May. The game was made in Unity for our class, which was structured around pre-production, production, and post-production phases. As a result, we were able to stay on task, keep our scope in check, and get a considerable amount of feedback from our peers. I was one of the two main programmers on the project as well as the technical artist. I was tasked with making many of the environment pieces work with the player character as well as have them drag and drop ready for the designers. I was also responsible for implementing all the art for the game including the character animations, all of which was made by Preston Vongphasouk.

Project on GitHub

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