Cyberpunk Mob Boss

Completed:

May 2020

Role:

Conceptor, Sculpter, Modeler, Texturer

Obligation:

Academic

Type:

Game Ready 3D Model

Concepting

Constraints: I chose a prompt of working on a futuristic crime boss. He needed to be a huge hulking man with accessories that one might associate with a mob boss, but sci fi themed. Once I had selected a specific character to work on, I concepted out their body structure, cyberpunk type accessories/clothing, and color palettes.

Cyberpunk Mob Boss 3D Model Concept Ideation Sketches
Cyberpunk Mob Boss 3D Model Concept Iterations One
Cyberpunk Mob Boss 3D Model Concept Iterations Two
Cyberpunk Mob Boss 3D Model Character Sheet
Cyberpunk Mob Boss 3D Model Colored Concept

Reference

This was the reference I gathered before sculpting the model. My goal was to emulate a semi realistic art style with unrealistic proportions. I went with this art style because I was inspired by cartoonish mob boss proportions, but also liked the idea of a model with those proportions having somewhat realistic textures. Going into the project I knew that sculpting the model would be the most difficult task as it was my first time fully modeling a person, along with modeling with unrealistic proportions.

Cyberpunk Mob Boss 3D Model Colored Concept
Cyberpunk Mob Boss 3D Model Art Style Ref Small
Suit Concept Art One
Suit Concept Art Two

Sculpting the Base Mesh

I decided to model the base mesh by sculpting it in ZBrush. I utilized the ZSpheres to create the base mesh, then started adding more topology on top of it to beef it up. Over the next couple weeks I sculpted each area, focussing specifically on getting the head and hands right. I utilized Dynamesh, Subdivision, and ZRemesher. Once I was happy with my model's body I exported it out as an FBX and took it into Marvelous.

Sculpting Cyberpunk Mob Boss 3D Model One
Sculpting Cyberpunk Mob Boss 3D Model Two

Simulating Clothing in Marvelous

In Marvelous Designer, from reference I created an under vest, suit jacket, and slacks for my model. I sewed and simulated the cloth, and adjusted it live as needed. This phase took up the most time as I was inexperienced. Even so, I think I reached a result that met my expectations. I then exported the cloth meshes as OBJs.

Cloth Sim on Cyberpunk Mob Boss 3D Model One
Cloth Sim on Cyberpunk Mob Boss 3D Model Two
Cloth Sim on Cyberpunk Mob Boss 3D Model Three

Retopology and UVs in Maya

I brought in my high poly body and clothes meshes into Maya, aligned them properly, then retopologized the whole model. Once I was finished with that, I constructed the UVs.

Quads: 10,542

Tris: 20,692

Double 2048 x 2048 Texture Set

Cyberpunk Mob Boss 3D Model Low Poly Wireframe Render
Cyberpunk Mob Boss 3D Model UV Suit and Clothing
Cyberpunk Mob Boss 3D Model UV Skin

Auto Rigging and Weight Painting

I uploaded my low poly model to Mixamo to have it rigged then downloaded various animations and poses. I noticed that the models side was stretching/clipping weirdly so I brought the rig into Maya and fixed its weight painting a bit.

Cyberpunk Mob Boss 3D Model Weight Painting Adjustment

Texture Maps

I brought the low poly into Substance Painter, baked the high poly onto it, then textured it. Texturing the model was not as hard as I thought due to the variety of regular materials in Substance and tutorials/feedback from my peers.

Head Baked Maps

A/O

Cyberpunk Mob Boss 3D Model Skin Ambient Occlusion Map

Reflectivity

Cyberpunk Mob Boss 3D Model Skin Reflectivity Map

ID

Cyberpunk Mob Boss 3D Model Skin ID Map

Normal

Cyberpunk Mob Boss 3D Model Skin Normal Map

World Space Normal

Cyberpunk Mob Boss 3D Model Skin World Space Normal Map

Position

Cyberpunk Mob Boss 3D Model Skin Position Map

Head Texture Maps

Albedo

Cyberpunk Mob Boss 3D Model Skin Albedo Map

Specular

Cyberpunk Mob Boss 3D Model Skin Specular Map

Emission

Cyberpunk Mob Boss 3D Model Skin Emmission Map

Suit Baked Maps

A/O

Cyberpunk Mob Boss 3D Model Suit Ambient Occlusion Map

Reflectivity

Cyberpunk Mob Boss 3D Model Suit Reflectivity Map

ID

Cyberpunk Mob Boss 3D Model Suit ID Map

Normal

Cyberpunk Mob Boss 3D Model Suit Normal Map

World Space Normal

Cyberpunk Mob Boss 3D Model Suit World Space Normal Map

Position

Cyberpunk Mob Boss 3D Model Suit Position Map

Suit Texture Maps

Albedo

Cyberpunk Mob Boss 3D Model Suit Albedo Map

Specular

Cyberpunk Mob Boss 3D Model Suit Specular Map

Emission

Cyberpunk Mob Boss 3D Model Suit Emission Map

Final Renders

Cyberpunk Mob Boss 3D Model Render from Back Left
Cyberpunk Mob Boss 3D Model Render from Back right
Cyberpunk Mob Boss 3D Model Render from the Side
Cyberpunk Mob Boss 3D Model Render Head On
Cyberpunk Mob Boss 3D Model Render Close Up Face
Cyberpunk Mob Boss 3D Model Render Front Close

Example Animations Setup in Unreal Engine 4

Auto rig and animations obtained from Mixamo.

Software Used

• PureRef: Compile Reference Images

• ZBrush: Base Mesh Organic Sculpting

• Marvelous Designer: Shirt, Suit, and Pants Fabric Simulations

• Maya: Retopologizing whole Model, UV Unwrapping, Hard Surface Modeling

• Substance Painter: Texture Baking and Texturing of all elements

• Mixamo: Auto Rigged Model, Animations

• Unreal Engine 4: Animations, Lighting, and Rendering