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December 31, 2024

Androidmada - The Combat Update

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Featured Projects

CSI: Vegas

May 2024 | Programmer, Animator | Modern Motion Pictures LLC | Unity Apps

A collection of the notable work I did for CSI: Vegas seasons 1 through 3. This included smaller graphics I would code daily for talent to interact with directly on screen. Analyzing DNA, elements, surveying maps, exploring websites, dragging between different crime scene photos, etc. I also go over the more involved graphics such as animating a man who tried to escape from a chair and a rogue robot who was used to kill.

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Circuit Breaker

October 2021 | Programmer, Narrative Designer | Still Pending Games - Indie | Published Unity Game on Steam

Take control of the Rookie as you step into each circuit and fight against many different types of opposing robots. Master positioning yourself correctly on the field and when to invoke the power of each audience in this turn based real time strategy game to win. I was tasked with reworking and developing multiple systems such as UX, the hub, and the dialogue system.

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Simple Cues 3

November 2021 | Lead Programmer | Modern Motion Pictures LLC | Unity App

A powerful tool for displaying images and videos on multiple displays at once for on set use. There are many different settings including: looping videos, automatically jumping to the next element in a sequence, custom in and out points, bookmarks, and much more. I was given a feature list and assigned to build this application from the ground up autonomously.

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About Me

My Design Philosophy -

"I feel like a lot of the time, the discipline of design can get a little too focussed or lost in a "Design trumps all" mentality. Design may do this consciously or subconsciously.

I am biased, because I have always sort of been against that type of thought process when it comes to game design, but I do still believe that that type of ideology can slowly tear away at the "soul" of a game. It is one reason why we may look back so fondly and nostalgically at some older games even though when you go back and play them the design may not hold up as well as we remember.

But the story, the feeling, the vibes, and the emotion; Those are the things you remember when you walk away from a game. Yes, obviously there are times where you walk away from a game and all you can think about is the design as well. But I think, just maybe, it works best when each discipline has an equal contribution to the conversation, when each discipline believes in what they are working on, when each discipline feels fulfilled. Sure that is easier said than done, but when that happens, you get something magical and amazing. You create a game with a heart!"