The full development of Sleeping Rogue started in January of 2019 and was completed in May. The game was made in Unity for our class, which was structured around pre-production, production, and post-production phases. As a result, we were able to stay on task, keep our scope in check, and get a considerable amount of feedback from our peers. I was one of the two main programmers on the project as well as the technical artist. I was tasked with making many of the environment pieces work with the player character as well as have them drag and drop ready for the designers. I was also responsible for implementing all the art for the game including the character animations, all of which was made by Preston Vongphasouk.