Development for Scrapyard Skirmish started in September of 2017 and took place over a seven month period by a team of 13 people. It was then presented to the public at the annual Fuse show at the Peoria Riverfront Museum in April. I came onto the project in January of 2018 assigned to network programming with no prior experience. I immediately started researching the best route for us. I then quickly learned how to use a MySQL database along with PHP to interface with the C# in Unity. We used this to send back and forth unit placement information along with readying up information.