Development for Hot Wings started in September of 2018 with a team of 8 people. I am the lead programmer and a designer on the project. I was in charge of developing its multiple systems, including: player movement, player attacks, enemy movement, enemy attacks, enemy animation controllers, difficulty progression, and the wave system. The game was shown off on PC in May of 2019 at the annual Fuse show in the Peoria Riverfront Museum with great interest.
The creative director Ben Panfil and I recently worked together to port the game to mobile phones. Here, I was in charge of: implementing a mobile game-pad system, implementing updated art, setting up developer accounts, and squashing any bugs that came along with porting it to the new platforms. After several months of work during the summer of 2020, the game is now successfully published on iOS, Android, and itch.io to play for free!
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